最好看的中文字幕2019免费_国产精品hd免费观看_午夜在线免费视频_免费观看一级毛片

《COD4 COD4》Cvar / Dvar 列表 (懂的人會(huì)當(dāng)作黃金)

share

轉(zhuǎn)截國(guó)外:


部份參數(shù)只支持 客戶 或 服務(wù)器設(shè)置
如:空中支援 殺傷力 為 "0"


小Vin 就不說(shuō)了,不然又說(shuō)作弊/不公平

如果你有優(yōu)化 CS,或改CS 腳本就會(huì)懂

懂用的人就知道以下參數(shù)是 「黃金」,不懂的就建議不要想理解以下參數(shù)

用法:把你所挑選之有用參數(shù) 到 config_mp.cfg內(nèi)

功能:
加大腳步聲等.......

[Copy to clipboard] [ - ]CODE:
actionSlotsHide “0″
activeAction “”
ai_corpseCount “10″
ammoCounterHide “0″
authPort “20800″
authServerName “Vincenttwc”
bg_aimSpreadMoveSpeedThreshold “11″
bg_bobAmplitudeDucked “0.0075 0.0075″
bg_bobAmplitudeProne “0.02 0.005″
bg_bobAmplitudeSprinting “0.02 0.014″
bg_bobAmplitudeStanding “0.007 0.007″
bg_bobMax “8″
bg_fallDamageMaxHeight “300″
bg_fallDamageMinHeight “128″
bg_foliagesnd_fastinterval “500″
bg_foliagesnd_maxspeed “180″
bg_foliagesnd_minspeed “40″
bg_foliagesnd_resetinterval “500″
bg_foliagesnd_slowinterval “1500″
bg_ladder_yawcap “100″
bg_legYawTolerance “20″
bg_maxGrenadeIndicatorSpeed “20″
bg_prone_yawcap “85″
bg_shock_lookControl “1″
bg_shock_lookControl_fadeTime “2″
bg_shock_lookControl_maxpitchspeed “90″
bg_shock_lookControl_maxyawspeed “90″
bg_shock_lookControl_mousesensitivityscale “0.5″
bg_shock_movement “1″
bg_shock_screenBlurBlendFadeTime “1″
bg_shock_screenBlurBlendTime “0.4″
bg_shock_screenFlashShotFadeTime “1″
bg_shock_screenFlashWhiteFadeTime “1″
bg_shock_screenType “blurred”
bg_shock_sound “1″
bg_shock_soundDryLevel “1″
bg_shock_soundEnd “shellshock_end”
bg_shock_soundEndAbort “shellshock_end_abort”
bg_shock_soundFadeInTime “0.25″
bg_shock_soundFadeOutTime “2.5″
bg_shock_soundLoop “shellshock_loop”
bg_shock_soundLoopEndDelay “-3″
bg_shock_soundLoopFadeTime “1.5″
bg_shock_soundLoopSilent “shellshock_loop_silent”
bg_shock_soundModEndDelay “2″
bg_shock_soundRoomType “generic”
bg_shock_soundWetLevel “0.5″
bg_shock_viewKickFadeTime “3″
bg_shock_viewKickPeriod “0.75″
bg_shock_viewKickRadius “0.05″
bg_shock_volume_ambient “0.5″
bg_shock_volume_announcer “0.5″
bg_shock_volume_auto “0.5″
bg_shock_volume_auto2 “0.5″
bg_shock_volume_auto2d “0.5″
bg_shock_volume_autodog “0.5″
bg_shock_volume_body “0.5″
bg_shock_volume_body2d “0.5″
bg_shock_volume_bulletimpact “0.5″
bg_shock_volume_bulletwhizby “0.5″
bg_shock_volume_effects1 “0.5″
bg_shock_volume_effects2 “0.5″
bg_shock_volume_element “0.5″
bg_shock_volume_hurt “0.5″
bg_shock_volume_item “0.5″
bg_shock_volume_local “0.5″
bg_shock_volume_local2 “0.5″
bg_shock_volume_menu “0.5″
bg_shock_volume_mission “0.5″
bg_shock_volume_music “0.5″
bg_shock_volume_musicnopause “0.5″
bg_shock_volume_nonshock “0.5″
bg_shock_volume_physics “0.5″
bg_shock_volume_player1 “0.5″
bg_shock_volume_player2 “0.5″
bg_shock_volume_reload “0.5″
bg_shock_volume_reload2d “0.5″
bg_shock_volume_shellshock “0.5″
bg_shock_volume_vehicle “0.5″
bg_shock_volume_vehiclelimited “0.5″
bg_shock_volume_voice “0.5″
bg_shock_volume_weapon “0.5″
bg_shock_volume_weapon2d “0.5″
bg_swingSpeed “0.2″
bg_viewKickMax “90″
bg_viewKickMin “5″
bg_viewKickRandom “0.4″
bg_viewKickScale “0.2″
bullet_penetrationMinFxDist “30″
cg_airstrikeKillCamCloseXYDist “24″
cg_airstrikeKillCamCloseZDist “24″
cg_airstrikeKillCamDist “200″
cg_airstrikeKillCamFarBlur “2″
cg_airstrikeKillCamFarBlurDist “300″
cg_airstrikeKillCamFarBlurStart “100″
cg_airstrikeKillCamFov “80″
cg_airstrikeKillCamNearBlur “4″
cg_airstrikeKillCamNearBlurEnd “100″
cg_airstrikeKillCamNearBlurStart “0″
cg_blood “1″
cg_brass “1″
cg_centertime “5″
cg_chatHeight “8″
cg_chatTime “12000″
cg_connectionIconSize “0″
cg_constantSizeHeadIcons “0″
cg_crosshairAlpha “1″
cg_crosshairAlphaMin “0.5″
cg_crosshairDynamic “0″
cg_crosshairEnemyColor “1″
cg_cursorHints “4″
cg_debug_overlay_viewport “0″
cg_debugevents “0″
cg_debugInfoCornerOffset “0 0″
cg_debugposition “0″
cg_descriptiveText “1″
cg_draw2D “1″
cg_drawBreathHint “1″
cg_drawCrosshair “1″
cg_drawCrosshairNames “1″
cg_drawCrosshairNamesPosX “300″
cg_drawCrosshairNamesPosY “180″
cg_drawFPS “Simple”
cg_drawFPSLabels “1″
cg_drawFriendlyNames “1″
cg_drawGun “1″
cg_drawHealth “0″
cg_drawLagometer “1″
cg_drawMantleHint “1″
cg_drawMaterial “Off”
cg_drawpaused “1″
cg_drawScriptUsage “0″
cg_drawShellshock “1″
cg_drawSnapshot “0″
cg_drawSpectatorMessages “1″
cg_drawThroughWalls “0″
cg_drawTurretCrosshair “1″
cg_dumpAnims “-1″
cg_enemyNameFadeIn “250″
cg_enemyNameFadeOut “250″
cg_errordecay “100″
cg_firstPersonTracerChance “0.5″
cg_footsteps “1″
cg_fov “65″
cg_fovMin “10″
cg_fovScale “1″
cg_friendlyNameFadeIn “0″
cg_friendlyNameFadeOut “1500″
cg_gameBoldMessageWidth “390″
cg_gameMessageWidth “455″
cg_gun_move_f “0″
cg_gun_move_minspeed “0″
cg_gun_move_r “0″
cg_gun_move_rate “0″
cg_gun_move_u “0″
cg_gun_ofs_f “0″
cg_gun_ofs_r “0″
cg_gun_ofs_u “0″
cg_gun_x “0″
cg_gun_y “0″
cg_gun_z “0″
cg_headIconMinScreenRadius “0.015″
cg_heliKillCamDist “1000″
cg_heliKillCamFarBlur “2″
cg_heliKillCamFarBlurDist “300″
cg_heliKillCamFarBlurStart “100″
cg_heliKillCamFov “15″
cg_heliKillCamNearBlur “4″
cg_heliKillCamNearBlurEnd “100″
cg_heliKillCamNearBlurStart “0″
cg_heliKillCamZDist “50″
cg_hintFadeTime “100″
cg_hudChatIntermissionPosition “5 110″
cg_hudChatPosition “5 204″
cg_hudDamageIconHeight “64″
cg_hudDamageIconInScope “0″
cg_hudDamageIconOffset “128″
cg_hudDamageIconTime “2000″
cg_hudDamageIconWidth “128″
cg_hudGrenadeIconEnabledFlash “0″
cg_hudGrenadeIconHeight “25″
cg_hudGrenadeIconInScope “0″
cg_hudGrenadeIconMaxHeight “104″
cg_hudGrenadeIconMaxRangeFlash “500″
cg_hudGrenadeIconMaxRangeFrag “250″
cg_hudGrenadeIconOffset “50″
cg_hudGrenadeIconWidth “25″
cg_hudGrenadePointerHeight “12″
cg_hudGrenadePointerPivot “12 27″
cg_hudGrenadePointerPulseFreq “1.7″
cg_hudGrenadePointerPulseMax “1.85″
cg_hudGrenadePointerPulseMin “0.3″
cg_hudGrenadePointerWidth “25″
cg_hudlegacysplitscreenscale “2″
cg_hudMapBorderWidth “2″
cg_hudMapFriendlyHeight “15″
cg_hudMapFriendlyWidth “15″
cg_hudMapPlayerHeight “20″
cg_hudMapPlayerWidth “20″
cg_hudMapRadarLineThickness “0.15″
cg_hudObjectiveTextScale “0.3″
cg_hudProneY “-160″
cg_hudSayPosition “5 180″
cg_hudsplitscreencompassscale “1.5″
cg_hudsplitscreenstancescale “2″
cg_hudStanceFlash “1 1 1 1″
cg_hudStanceHintPrints “0″
cg_hudVotePosition “5 220″
cg_invalidCmdHintBlinkInterval “600″
cg_invalidCmdHintDuration “1800″
cg_laserEndOffset “0.5″
cg_laserFlarePct “0.2″
cg_laserForceOn “0″
cg_laserLight “1″
cg_laserLightBeginOffset “13″
cg_laserLightBodyTweak “15″
cg_laserLightEndOffset “-3″
cg_laserLightRadius “3″
cg_laserRadius “0.8″
cg_laserRange “1500″
cg_laserRangePlayer “1500″
cg_mapLocationSelectionCursorSpeed “0.6″
cg_marks_ents_player_only “0″
cg_nopredict “0″
cg_overheadIconSize “0.7″
cg_overheadNamesFarDist “1024″
cg_overheadNamesFarScale “0.6″
cg_overheadNamesFont “2″
cg_overheadNamesGlow “0 0 0 1″
cg_overheadNamesMaxDist “10000″
cg_overheadNamesNearDist “256″
cg_overheadNamesSize “0.5″
cg_overheadRankSize “0.5″
cg_predictItems “1″
cg_scoreboardBannerHeight “35″
cg_scoreboardFont “0″
cg_scoreboardHeaderFontScale “0.35″
cg_scoreboardHeight “435″
cg_scoreboardItemHeight “18″
cg_scoreboardMyColor “1 0.8 0.4 1″
cg_scoreboardPingGraph “0″
cg_scoreboardPingHeight “0.7″
cg_scoreboardPingText “1″
cg_scoreboardPingWidth “0.036″
cg_scoreboardRankFontScale “0.25″
cg_scoreboardScrollStep “3″
cg_scoreboardTextOffset “0.5″
cg_scoreboardWidth “500″
cg_ScoresPing_BgColor “0.25098 0.25098 0.25098 0.501961″
cg_ScoresPing_HighColor “0.8 0 0 1″
cg_ScoresPing_Interval “100″
cg_ScoresPing_LowColor “0 0.74902 0 1″
cg_ScoresPing_MaxBars “4″
cg_ScoresPing_MedColor “0.8 0.8 0 1″
cg_scriptIconSize “0″
cg_showmiss “0″
cg_sprintMeterDisabledColor “0.8 0.1 0.1 0.2″
cg_sprintMeterEmptyColor “0.7 0.5 0.2 0.8″
cg_sprintMeterFullColor “0.8 0.8 0.8 0.8″
cg_subtitleMinTime “3″
cg_subtitles “1″
cg_subtitleWidthStandard “520″
cg_subtitleWidthWidescreen “520″
cg_teamChatsOnly “0″
cg_thirdPerson “0″
cg_thirdPersonAngle “0″
cg_thirdPersonRange “120″
cg_tracerchance “0.2″
cg_tracerlength “160″
cg_tracerScale “1″
cg_tracerScaleDistRange “25000″
cg_tracerScaleMinDist “5000″
cg_tracerScrewDist “100″
cg_tracerScrewRadius “0.5″
cg_tracerSpeed “7500″
cg_tracerwidth “4″
cg_viewZSmoothingMax “16″
cg_viewZSmoothingMin “1″
cg_viewZSmoothingTime “0.1″
cg_voiceIconSize “0″
cg_weaponCycleDelay “0″
cg_weaponHintsCoD1Style “1″
cg_weaponleftbone “tag_weapon_left”
cg_weaponrightbone “tag_weapon_right”
cg_youInKillCamSize “6″
cl_allowDownload “1″
cl_analog_attack_threshold “0.8″
cl_anglespeedkey “1.5″
cl_anonymous “0″
cl_avidemo “0″
cl_bypassMouseInput “0″
cl_connectionAttempts “10″
cl_connectTimeout “200″
cl_forceavidemo “0″
cl_freelook “1″
cl_freezeDemo “0″
cl_hudDrawsBehindUI “1″
cl_ingame “0″
cl_maxpackets “30″
cl_maxPing “800″
cl_motdString “”
cl_mouseAccel “0″
cl_nodelta “0″
cl_noprint “0″
cl_packetdup “1″
cl_paused “0″
cl_pitchspeed “140″
cl_punkbuster “1″
cl_serverStatusResendTime “750″
cl_showmouserate “0″
cl_shownet “0″
cl_shownuments “0″
cl_showSend “0″
cl_showServerCommands “0″
cl_showTimeDelta “0″
cl_stanceHoldTime “300″
cl_talking “0″
cl_timeout “40″
cl_updateavailable “0″
cl_updatefiles “”
cl_updateoldversion “”
cl_updateversion “”
cl_voice “1″
cl_*Download “1″
cl_yawspeed “140″
clientSideEffects “1″
com_animCheck “0″
com_filter_output “0″
com_introPlayed “1″
com_maxfps “0″
com_maxFrameTime “100″
com_playerProfile “gand”
com_recommendedSet “1″
com_statmon “0″
com_timescale “1″
compass “1″
compassClampIcons “1″
compassCoords “720 340 200″
compassECoordCutoff “37″
compassEnemyFootstepEnabled “0″
compassEnemyFootstepMaxRange “500″
compassEnemyFootstepMaxZ “100″
compassEnemyFootstepMinSpeed “140″
compassFriendlyHeight “18.75″
compassFriendlyWidth “18.75″
compassMaxRange “2500″
compassMinRadius “0.0001″
compassMinRange “0.0001″
compassObjectiveArrowHeight “20″
compassObjectiveArrowOffset “2″
compassObjectiveArrowRotateDist “5″
compassObjectiveArrowWidth “20″
compassObjectiveDetailDist “10″
compassObjectiveDrawLines “1″
compassObjectiveHeight “20″
compassObjectiveIconHeight “16″
compassObjectiveIconWidth “16″
compassObjectiveMaxHeight “70″
compassObjectiveMaxRange “2048″
compassObjectiveMinAlpha “1″
compassObjectiveMinDistRange “1″
compassObjectiveMinHeight “-70″
compassObjectiveNearbyDist “4″
compassObjectiveNumRings “10″
compassObjectiveRingSize “80″
compassObjectiveRingTime “10000″
compassObjectiveTextHeight “18″
compassObjectiveTextScale “0.3″
compassObjectiveWidth “20″
compassPlayerHeight “18.75″
compassPlayerWidth “18.75″
compassRadarLineThickness “0.4″
compassRadarPingFadeTime “4″
compassRadarUpdateTime “4″
compassRotation “1″
compassSize “1″
compassSoundPingFadeTime “2″
compassTickertapeStretch “0.5″
con_default_console_filter “*”
con_errormessagetime “8″
con_gameMsgWindow0FadeInTime “0.25″
con_gameMsgWindow0FadeOutTime “0.5″
con_gameMsgWindow0Filter “gamenotify obituary”
con_gameMsgWindow0LineCount “4″
con_gameMsgWindow0MsgTime “5″
con_gameMsgWindow0ScrollTime “0.25″
con_gameMsgWindow0SplitscreenScale “1.5″
con_gameMsgWindow1FadeInTime “0.25″
con_gameMsgWindow1FadeOutTime “0.01″
con_gameMsgWindow1Filter “boldgame”
con_gameMsgWindow1LineCount “5″
con_gameMsgWindow1MsgTime “8″
con_gameMsgWindow1ScrollTime “0.25″
con_gameMsgWindow1SplitscreenScale “1.5″
con_gameMsgWindow2FadeInTime “0.75″
con_gameMsgWindow2FadeOutTime “0.5″
con_gameMsgWindow2Filter “subtitle”
con_gameMsgWindow2LineCount “7″
con_gameMsgWindow2MsgTime “5″
con_gameMsgWindow2ScrollTime “0.25″
con_gameMsgWindow2SplitscreenScale “1.5″
con_gameMsgWindow3FadeInTime “0.25″
con_gameMsgWindow3FadeOutTime “0.5″
con_gameMsgWindow3Filter “”
con_gameMsgWindow3LineCount “5″
con_gameMsgWindow3MsgTime “5″
con_gameMsgWindow3ScrollTime “0.25″
con_gameMsgWindow3SplitscreenScale “1.5″
con_inputBoxColor “0.1 0.1 0.5 0.8″
con_inputHintBoxColor “0.1 0.1 0.5 1″
con_matchPrefixOnly “1″
con_minicon “1″
con_miniconlines “5″
con_minicontime “4″
con_outputBarColor “0.1 0.1 0.9 0.8″
con_outputSliderColor “0.15 0.15 0.1 0.6″
con_outputWindowColor “0.1 0.1 0.3 0.9″
con_typewriterColorBase “1 1 1″
con_typewriterColorGlowCheckpoint “0.6 0.5 0.6 1″
con_typewriterColorGlowCompleted “0 0.3 0.8 1″
con_typewriterColorGlowFailed “0.8 0 0 1″
con_typewriterColorGlowUpdated “0 0.6 0.18 1″
con_typewriterDecayDuration “700″
con_typewriterDecayStartTime “6000″
con_typewriterPrintSpeed “50″
customclass1 “RPD ”
customclass2 “m60″
customclass3 “m4″
customclass4 “Custom Slot 4″
customclass5 “Custom Slot 5″
dedicated “l(fā)isten server”
developer “0″
developer_script “0″
didyouknow “@PLATFORM_DYK_MSG15″
drew_notes “5″
dynEnt_active “1″
dynEnt_bulletForce “1000″
dynEnt_explodeForce “12500″
dynEnt_explodeMaxEnts “20″
dynEnt_explodeMinForce “40″
dynEnt_explodeSpinScale “3″
dynEnt_explodeUpbias “0.5″
dynEntPieces_angularVelocity “0 0 0″
dynEntPieces_impactForce “1000″
dynEntPieces_velocity “0 0 0″
fixedtime “0″
friction “5.5″
fs_basegame “”
fs_basepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_cdpath “”
fs_copyfiles “0″
fs_debug “0″
fs_game “”
fs_homepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_ignoreLocalized “0″
fs_restrict “0″
fx_marks “1″
fx_marks_ents “1″
fx_marks_smodels “1″
g_allowvote “1″
g_antilag “1″
g_banIPs “”
g_clonePlayerMaxVelocity “80″
g_compassShowEnemies “0″
g_deadChat “1″
g_dropForwardSpeed “10″
g_dropHorzSpeedRand “100″
g_dropUpSpeedBase “10″
g_dropUpSpeedRand “5″
g_gametype “war”
g_log “games_mp.log”
g_logSync “0″
g_oldVoting “1″
g_playerCollisionEjectSpeed “25″
g_redCrosshairs “1″
g_synchronousClients “0″
g_useGear “1″
g_useholdspawndelay “500″
g_voiceChatTalkingDuration “500″
g_voteAbstainWeight “0.5″
heli_barrelMaxVelocity “1250″
heli_barrelRotation “70″
heli_barrelSlowdown “360″
hiDef “1″
hud_deathQuoteFadeTime “1000″
hud_enable “1″
hud_fade_ammodisplay “0″
hud_fade_compass “0″
hud_fade_healthbar “2″
hud_fade_offhand “0″
hud_fade_sprint “1.7″
hud_fade_stance “1.7″
hud_fadeout_speed “0.1″
hud_flash_period_offhand “0.5″
hud_flash_time_offhand “2″
hud_health_pulserate_critical “0.5″
hud_health_pulserate_injured “1″
hud_health_startpulse_critical “0.33″
hud_health_startpulse_injured “1″
hudElemPausedBrightness “0.4″
in_mouse “1″
inertiaAngle “0″
inertiaDebug “0″
inertiaMax “50″
jump_height “39″
jump_ladderPushVel “128″
jump_slowdownEnable “1″
jump_spreadAdd “64″
jump_stepSize “18″
koth_autodestroytime “60″
koth_capturetime “20″
koth_delayPlayer “0″
koth_destroytime “10″
koth_kothmode “0″
koth_spawnDelay “60″
koth_spawntime “0″
loc_forceEnglish “0″
loc_language “0″
loc_translate “1″
loc_warnings “1″
loc_warningsAsErrors “0″
logfile “2″
lowAmmoWarningColor1 “0.901961 0.901961 0.901961 0.8″
lowAmmoWarningColor2 “1 1 1 1″
lowAmmoWarningNoAmmoColor1 “0.8 0 0 0.8″
lowAmmoWarningNoAmmoColor2 “1 0 0 1″
lowAmmoWarningNoReloadColor1 “0.701961 0.701961 0 0.8″
lowAmmoWarningNoReloadColor2 “1 1 0 1″
lowAmmoWarningPulseFreq “1.7″
lowAmmoWarningPulseMax “1.5″
lowAmmoWarningPulseMin “0″
m_filter “0″
m_forward “0.25″
m_pitch “0.022″
m_side “0.25″
m_yaw “0.022″
mantle_check_angle “60″
mantle_check_radius “0.1″
mantle_check_range “20″
mantle_debug “0″
mantle_enable “1″
mantle_view_yawcap “60″
mapname “”
masterPort “20810″
masterServerName “cod4master*tivision*”

monkeytoy “0″
motd “”
msg_dumpEnts “0″
msg_hudelemspew “0″
msg_printEntityNums “0″
name “2ci-”
net_ip “l(fā)ocalhost”
net_lanauthorize “0″
net_noipx “0″
net_noudp “0″
net_port “28960″
net_profile “0″
net_showprofile “0″
net_socksEnabled “0″
net_socksPassword “”
net_socksPort “1080″
net_socksServer “”
net_socksUsername “”
nextdemo “”
nextmap “”
nightVisionDisableEffects “0″
nightVisionFadeInOutTime “0.1″
nightVisionPowerOnTime “0.3″
onlinegame “1″
overrideNVGModelWithKnife “0″
packetDebug “0″
password “”
perk_bulletPenetrationMultiplier “2″
perk_extraBreath “5″
perk_grenadeDeath “frag_grenade_short_mp”
perk_parabolicAngle “180″
perk_parabolicIcon “specialty_parabolic”
perk_parabolicRadius “400″
perk_sprintMultiplier “2″
perk_weapRateMultiplier “0.75″
perk_weapReloadMultiplier “0.5″
perk_weapSpreadMultiplier “0.65″
player_adsExitDelay “0″
player_backSpeedScale “0.7″
player_breath_fire_delay “0″
player_breath_gasp_lerp “6″
player_breath_gasp_scale “4.5″
player_breath_gasp_time “1″
player_breath_hold_lerp “1″
player_breath_hold_time “4.5″
player_breath_snd_delay “1″
player_breath_snd_lerp “2″
player_burstFireCooldown “0.2″
player_debugHealth “0″
player_dmgtimer_flinchTime “500″
player_dmgtimer_maxTime “750″
player_dmgtimer_minScale “0″
player_dmgtimer_stumbleTime “500″
player_dmgtimer_timePerPoint “100″
player_footstepsThreshhold “0″
player_lean_rotate_crouch_left “1.25″
player_lean_rotate_crouch_right “1″
player_lean_rotate_left “1.25″
player_lean_rotate_right “1.25″
player_lean_shift_crouch_left “12.5″
player_lean_shift_crouch_right “13″
player_lean_shift_left “5″
player_lean_shift_right “2.5″
player_meleeChargeFriction “1200″
player_meleeHeight “10″
player_meleeRange “64″
player_meleeWidth “10″
player_move_factor_on_torso “0″
player_moveThreshhold “10″
player_scopeExitOnDamage “0″
player_spectateSpeedScale “1″
player_sprintCameraBob “0.5″
player_sprintForwardMinimum “105″
player_sprintMinTime “1″
player_sprintRechargePause “0″
player_sprintSpeedScale “1.5″
player_sprintStrafeSpeedScale “0.667″
player_sprintTime “4″
player_strafeAnimCosAngle “0.5″
player_strafeSpeedScale “0.8″
player_sustainAmmo “0″
player_turnAnims “0″
player_view_pitch_down “85″
player_view_pitch_up “85″
protocol “1″
r_aaAlpha “dither (fast)”
r_aaSamples “4″
r_altModelLightingUpdate “1″
r_aspectRatio “auto”
r_autopriority “0″
r_blur “0″
r_brightness “0″
r_cacheModelLighting “1″
r_cacheSModelLighting “1″
r_clear “dev-only blink”
r_clearColor “0 0 0 0″
r_clearColor2 “0 0 0 0″
r_colorMap “Unchanged”
r_contrast “1″
r_customMode “”
r_debugLineWidth “3″
r_debugShader “none”
r_depthPrepass “0″
r_desaturation “1″
r_detail “1″
r_diffuseColorScale “1″
r_displayRefresh “60 Hz”
r_distortion “1″
r_dlightLimit “4″
r_dof_bias “0.5″
r_dof_enable “1″
r_dof_farBlur “1.8″
r_dof_farEnd “7000″
r_dof_farStart “1000″
r_dof_nearBlur “6″
r_dof_nearEnd “60″
r_dof_nearStart “10″
r_dof_tweak “0″
r_dof_viewModelEnd “8″
r_dof_viewModelStart “2″
r_drawDecals “1″
r_drawSun “1″
r_drawWater “1″
r_envMapExponent “5″
r_envMapMaxIntensity “0.5″
r_envMapMinIntensity “0.2″
r_envMapOverride “0″
r_envMapSpecular “1″
r_envMapSunIntensity “2″
r_fastSkin “0″
r_filmTweakBrightness “0″
r_filmTweakContrast “1.4″
r_filmTweakDarkTint “0.7 0.85 1″
r_filmTweakDesaturation “0.2″
r_filmTweakEnable “0″
r_filmTweakInvert “0″
r_filmTweakLightTint “1.1 1.05 0.85″
r_filmUseTweaks “0″
r_floatz “1″
r_fog “1″
r_forceLod “none”
r_fullbright “0″
r_fullscreen “0″
r_gamma “0.8″
r_glow “1″
r_glow_allowed “1″
r_glow_allowed_script_forced “0″
r_glowTweakBloomCutoff “0.5″
r_glowTweakBloomDesaturation “0″
r_glowTweakBloomIntensity0 “1″
r_glowTweakEnable “0″
r_glowTweakRadius0 “5″
r_glowUseTweaks “0″
r_gpuSync “adaptive”
r_highLodDist “-1″
r_ignore “0″
r_ignorehwgamma “0″
r_inGameVideo “1″
r_lightMap “Unchanged”
r_lightTweakAmbient “0.1″
r_lightTweakAmbientColor “1 0 0 1″
r_lightTweakDiffuseFraction “0.5″
r_lightTweakSunColor “0 1 0 1″
r_lightTweakSunDiffuseColor “0 0 1 1″
r_lightTweakSunDirection “0 0 0″
r_lightTweakSunLight “1″
r_loadForRenderer “1″
r_lockPvs “0″
r_lodBiasRigid “0″
r_lodBiasSkinned “0″
r_lodScaleRigid “1″
r_lodScaleSkinned “1″
r_logFile “0″
r_lowestLodDist “-1″
r_lowLodDist “-1″
r_mediumLodDist “-1″
r_mode “1024×768″
r_modelVertColor “1″
r_monitor “0″
r_multiGpu “0″
r_norefresh “0″
r_normal “1″
r_normalMap “Unchanged”
r_outdoor “1″
r_outdoorAwayBias “32″
r_outdoorDownBias “0″
r_outdoorFeather “8″
r_picmip “0″
r_picmip_bump “0″
r_picmip_manual “1″
r_picmip_spec “0″
r_picmip_water “0″
r_polygonOffsetBias “-1″
r_polygonOffsetScale “-1″
r_portalBevels “0.7″
r_portalBevelsOnly “0″
r_portalMinClipArea “0.02″
r_portalMinRecurseDepth “2″
r_portalWalkLimit “0″
r_preloadShaders “0″
r_pretess “1″
r_reflectionProbeGenerate “0″
r_reflectionProbeGenerateExit “0″
r_reflectionProbeRegenerateAll “0″
r_rendererInUse “Shader model 3.0″
r_rendererPreference “Default”
r_resampleScene “1″
r_scaleViewport “1″
r_showFbColorDebug “None”
r_showFloatZDebug “0″
r_showLightGrid “0″
r_showMissingLightGrid “0″
r_showPixelCost “off”
r_showPortals “0″
r_singleCell “0″
r_skinCache “1″
r_skipPvs “0″
r_smc_enable “1″
r_smp_backend “1″
r_smp_worker “1″
r_smp_worker_thread0 “0″
r_smp_worker_thread1 “0″
r_specular “1″
r_specularColorScale “1″
r_specularMap “Unchanged”
r_spotLightBrightness “14″
r_spotLightEndRadius “196″
r_spotLightEntityShadows “1″
r_spotLightFovInnerFraction “0.7″
r_spotLightShadows “1″
r_spotLightSModelShadows “1″
r_spotLightStartRadius “36″
r_sse_skinning “1″
r_sun_from_dvars “0″
r_sun_fx_position “0 0 0″
r_sunblind_fadein “0.5″
r_sunblind_fadeout “3″
r_sunblind_max_angle “5″
r_sunblind_max_darken “0.75″
r_sunblind_min_angle “30″
r_sunflare_fadein “1″
r_sunflare_fadeout “1″
r_sunflare_max_alpha “1″
r_sunflare_max_angle “2″
r_sunflare_max_size “2500″
r_sunflare_min_angle “45″
r_sunflare_min_size “0″
r_sunflare_shader “sun_flare”
r_sunglare_fadein “0.5″
r_sunglare_fadeout “3″
r_sunglare_max_angle “5″
r_sunglare_max_lighten “0.75″
r_sunglare_min_angle “30″
r_sunsprite_shader “sun”
r_sunsprite_size “16″
r_texFilterAnisoMax “4″
r_texFilterAnisoMin “16″
r_texFilterDisable “0″
r_texFilterMipBias “0″
r_texFilterMipMode “Unchanged”
r_useLayeredMaterials “0″
r_vc_makelog “0″
r_vc_showlog “0″
r_vsync “0″
r_warningRepeatDelay “5″
r_zfar “0″
r_zFeather “1″
r_znear “4″
r_znear_depthhack “0.1″
ragdoll_baselerp_time “1000″
ragdoll_bullet_force “500″
ragdoll_bullet_upbias “0.5″
ragdoll_debug “0″
ragdoll_dump_anims “0″
ragdoll_enable “1″
ragdoll_explode_force “18000″
ragdoll_explode_upbias “0.8″
ragdoll_fps “20″
ragdoll_jitter_scale “1″
ragdoll_jointlerp_time “3000″
ragdoll_max_life “4500″
ragdoll_max_simulating “16″
ragdoll_rotvel_scale “1″
ragdoll_self_collision_scale “1.2″
rate “25000″
rcon_password “”

------------------------------------------------------

CODE:
sc_blur “2″
sc_count “24″
sc_debugCasterCount “24″
sc_debugReceiverCount “24″
sc_enable “0″
sc_fadeRange “0.25″
sc_length “400″
sc_offscreenCasterLodBias “0″
sc_offscreenCasterLodScale “20″
sc_shadowInRate “2″
sc_shadowOutRate “5″
sc_showDebug “0″
sc_showOverlay “0″
sc_wantCount “12″
sc_wantCountMargin “1″
scr_ctf_numlives “0″
scr_ctf_playerrespawndelay “0″
scr_ctf_roundlimit “2″
scr_ctf_roundswitch “1″
scr_ctf_scorelimit “10″
scr_ctf_timelimit “5″
scr_ctf_waverespawndelay “15″
scr_dm_numlives “0″
scr_dm_playerrespawndelay “0″
scr_dm_roundlimit “1″
scr_dm_scorelimit “150″
scr_dm_timelimit “10″
scr_dm_waverespawndelay “0″
scr_dom_numlives “0″
scr_dom_playerrespawndelay “0″
scr_dom_roundlimit “1″
scr_dom_scorelimit “200″
scr_dom_timelimit “0″
scr_dom_waverespawndelay “0″
scr_game_allowkillcam “1″
scr_game_deathpointloss “0″
scr_game_forceuav “0″
scr_game_graceperiod “0″
scr_game_hardpoints “1″
scr_game_onlyheadshots “0″
scr_game_perks “1″
scr_game_spectatetype “1″
scr_game_suicidepointloss “0″
scr_hardcore “0″
scr_hardpoint_allowartillery “1″
scr_hardpoint_allowhelicopter “1″
scr_hardpoint_allowuav “1″
scr_koth_numlives “0″
scr_koth_playerrespawndelay “0″
scr_koth_roundlimit “1″
scr_koth_roundswitch “1″
scr_koth_scorelimit “250″
scr_koth_timelimit “15″
scr_koth_waverespawndelay “0″
scr_oldschool “0″
scr_player_forcerespawn “1″
scr_player_healthregentime “5″
scr_player_maxhealth “100″
scr_player_numlives “0″
scr_player_respawndelay “0″
scr_player_sprinttime “4″
scr_player_suicidespawndelay “0″
scr_sab_bombtimer “30″
scr_sab_defusetime “5″
scr_sab_hotpotato “0″
scr_sab_numlives “0″
scr_sab_planttime “2.5″
scr_sab_playerrespawndelay “7.5″
scr_sab_roundlimit “0″
scr_sab_roundswitch “1″
scr_sab_scorelimit “1″
scr_sab_timelimit “20″
scr_sab_waverespawndelay “0″
scr_sd_bombtimer “45″
scr_sd_defusetime “5″
scr_sd_multibomb “0″
scr_sd_numlives “1″
scr_sd_planttime “5″
scr_sd_playerrespawndelay “0″
scr_sd_roundlimit “0″
scr_sd_roundswitch “3″
scr_sd_scorelimit “4″
scr_sd_timelimit “2.5″
scr_sd_waverespawndelay “0″
scr_team_fftype “0″
scr_team_kickteamkillers “0″
scr_team_respawntime “0″
scr_team_teamkillpointloss “1″
scr_team_teamkillspawndelay “20″
scr_war_numlives “0″
scr_war_playerrespawndelay “0″
scr_war_roundlimit “1″
scr_war_scorelimit “750″
scr_war_timelimit “10″
scr_war_waverespawndelay “0″
scr_xpscale “1″
sensitivity “2.5″
server1 “”
server10 “”
server11 “”
server12 “”
server13 “”
server14 “”
server15 “”
server16 “”
server2 “”
server3 “”
server4 “”
server5 “”
server6 “”
server7 “”
server8 “”
server9 “”
shortversion “1.0″
showdrop “0″
showpackets “0″
sm_enable “1″
sm_fastSunShadow “1″
sm_lightScore_eyeProjectDist “64″
sm_lightScore_spotProjectFrac “0.125″
sm_maxLights “4″
sm_polygonOffsetBias “0.5″
sm_polygonOffsetScale “2″
sm_qualitySpotShadow “1″
sm_spotEnable “1″
sm_spotShadowFadeTime “1″
sm_strictCull “1″
sm_sunEnable “1″
sm_sunSampleSizeNear “0.25″
sm_sunShadowCenter “0 0 0″
sm_sunShadowScale “1″
snaps “30″
snd_cinematicVolumeScale “0.85″
snd_draw3D “Off”
snd_drawInfo “None”
snd_enable2D “1″
snd_enable3D “1″
snd_enableEq “1″
snd_enableReverb “1″
snd_enableStream “1″
snd_errorOnMissing “0″
snd_khz “44″
snd_levelFadeTime “250″
snd_outputConfiguration “Windows default”
snd_slaveFadeTime “500″
snd_touchStreamFilesOnLoad “0″
snd_volume “0.8″
stat_version “10″
stopspeed “100″
sv_allowAnonymous “0″
sv_allowDownload “1″
sv_allowedClan1 “”
sv_allowedClan2 “”
sv_botsPressAttackBtn “1″
sv_cheats “0″
sv_clientArchive “1″
sv_clientSideBullets “1″
sv_connectTimeout “45″
sv_debugRate “0″
sv_debugReliableCmds “0″
sv_disableClientConsole “0″
sv_FFCheckSums “”
sv_FFNames “”
sv_floodProtect “1″
sv_fps “20″
sv_hostname “earpenis”
sv_iwdNames “”
sv_iwds “”
sv_keywords “”
sv_kickBanTime “300″
sv_mapRotation “map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant”
sv_mapRotationCurrent “”
sv_maxclients “24″
sv_maxPing “0″
sv_maxRate “5000″
sv_minPing “0″
sv_packet_info “0″
sv_padPackets “0″
sv_paused “0″
sv_privateClients “0″
sv_privatePassword “”
sv_punkbuster “0″
sv_pure “1″
sv_reconnectlimit “3″
sv_referencedFFCheckSums “”
sv_referencedFFNames “”
sv_referencedIwdNames “”
sv_referencedIwds “”
sv_running “0″
sv_serverid “0″
sv_showAverageBPS “0″
sv_showCommands “0″
sv_timeout “240″
sv_voice “0″
sv_voiceQuality “3″
sv_*BaseURL “”
sv_*DlDisconnected “0″
sv_*Download “0″
sv_zombietime “2″
sys_configSum “4379996″
sys_configureGHz “10.8122″
sys_cpuGHz “2.80778″
sys_cpuName “Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz”
sys_gpu “NVIDIA GeForce 8800 GT”
sys_lockThreads “none”
sys_smp_allowed “1″
sys_SSE “1″
sys_sysMB “1024″
timescale “1″
ui_allow_classchange “0″
ui_allow_controlschange “1″
ui_allow_teamchange “0″
ui_bigFont “0.4″
ui_borderLowLightScale “0.35″
ui_browserFriendlyfire “-1″
ui_browserKillcam “-1″
ui_browserMod “-1″
ui_browserShowDedicated “0″
ui_browserShowEmpty “1″
ui_browserShowFull “1″
ui_browserShowPassword “-1″
ui_browserShowPunkBuster “-1″
ui_browserShowPure “1″
ui_buildLocation “-60 460″
ui_buildSize “0.3″
ui_cinematicsTimestamp “0″
ui_connectScreenTextGlowColor “0.3 0.6 0.3 1″
ui_currentMap “2″
ui_currentNetMap “2″
ui_customClassName “”
ui_customModeEditName “”
ui_customModeName “”
ui_dedicated “0″
ui_drawCrosshair “1″
ui_extraBigFont “0.55″
ui_gametype “0″
ui_hud_hardcore “0″
ui_hud_obituaries “1″
ui_hud_showobjicons “1″
ui_joinGametype “0″
ui_mapname “mp_backlot”
ui_maxclients “32″
ui_mousePitch “0″
ui_multiplayer “1″
ui_netGametype “4″
ui_netGametypeName “war”
ui_netSource “1″
ui_playerProfileAlreadyChosen “0″
ui_playerProfileCount “1″
ui_playerProfileNameNew “”
ui_playerProfileSelected “”
ui_serverStatusTimeOut “7000″
ui_showEndOfGame “0″
ui_showList “0″
ui_showmap “1″
ui_showMenuOnly “”
ui_smallFont “0.25″
ui_uav_allies “0″
ui_uav_axis “0″
ui_uav_client “0″
uiscript_debug “0″
useFastFile “1″
vehDebugClient “0″
vehDriverViewDist “300″
vehDriverViewFocusRange “50″
vehDriverViewHeightMax “50″
vehDriverViewHeightMin “-15″
version “CoD4 MP 1.0 build 525 nightly Wed Oct 03 2007 06:03:10PM win-x86″
vid_xpos “115″
vid_ypos “145″
voice_deadChat “0″
voice_global “0″
voice_localEcho “0″
waypointDebugDraw “0″
waypointDistScaleRangeMax “3000″
waypointDistScaleRangeMin “1000″
waypointDistScaleSmallest “0.8″
waypointIconHeight “36″
waypointIconWidth “36″
waypointOffscreenCornerRadius “105″
waypointOffscreenDistanceThresholdAlpha “30″
waypointOffscreenPadBottom “30″
waypointOffscreenPadLeft “103″
waypointOffscreenPadRight “0″
waypointOffscreenPadTop “0″
waypointOffscreenPointerDistance “20″
waypointOffscreenPointerHeight “12″
waypointOffscreenPointerWidth “25″
waypointOffscreenRoundedCorners “1″
waypointOffscreenScaleLength “500″
waypointOffscreenScaleSmallest “1″
waypointPlayerOffsetCrouch “56″
waypointPlayerOffsetProne “30″
waypointPlayerOffsetStand “74″
waypointSplitscreenScale “1.8″
waypointTweakY “-17″
wideScreen “0″
winvoice_mic_mute “1″
winvoice_mic_reclevel “65535″
winvoice_mic_scaler “1″
winvoice_save_voice “0″
winvoice_mic_mute “1″
winvoice_mic_reclevel “65535″
winvoice_mic_scaler “1″
winvoice_save_voice “0″



>>使命召喚 攻略秘籍專區(qū)

更多《COD4 COD4》Cvar / Dvar 列表 (懂的人會(huì)當(dāng)作黃金)相關(guān)問(wèn)題

問(wèn)題:三國(guó)志13pk手合老是卡死怎么辦

回答:厲害了,支持個(gè)先 詳情 >

問(wèn)題:《動(dòng)物之森》全網(wǎng)尋找這個(gè)

回答:裝備沒(méi)問(wèn)題啊,把錘子槍套換成天命槍套就很好啊,輸出不會(huì)低哪兒去啊 詳情 >

問(wèn)題:《鋼之煉金術(shù)師》[求解]03版里斯卡的哥哥到底被奪走了什么?

回答:異常海域是啥啊 詳情 >

問(wèn)題:請(qǐng)問(wèn)這個(gè)配置能流程玩看門(mén)狗2嗎?

回答:帝國(guó)和新統(tǒng)合你來(lái)我往的時(shí)候 同盟余孽秘密和統(tǒng)合接觸掌握可變戰(zhàn)機(jī)技術(shù) 波布蘭及薔薇騎士連隊(duì)等人搖身一變成為vf機(jī)師對(duì)帝國(guó)七元帥實(shí)施斬首行動(dòng)……算了我編不下去了 詳情 >

問(wèn)題:《龍之谷2》現(xiàn)版本玩什么職業(yè)比較香?

回答:8.敵方電子單位,如無(wú)人機(jī),機(jī)槍塔,黯牙迷你坦克,會(huì)在無(wú)人類地方存在以后自爆,請(qǐng)節(jié)約子彈 詳情 >

share
最好看的中文字幕2019免费_国产精品hd免费观看_午夜在线免费视频_免费观看一级毛片

<li id="1svfw"><legend id="1svfw"><ruby id="1svfw"></ruby></legend></li><li id="1svfw"></li>

      <rt id="1svfw"><small id="1svfw"><strike id="1svfw"></strike></small></rt>
      <label id="1svfw"></label>

        <label id="1svfw"><meter id="1svfw"></meter></label>
        日韩欧美二区三区| 欧美日韩精品二区第二页| 国产精品综合二区| 日韩三级高清在线| av亚洲产国偷v产偷v自拍| 精品国产成人系列| 成人一道本在线| 中文字幕制服丝袜一区二区三区| 国产91精品精华液一区二区三区| 国产精品久久国产精麻豆99网站| www.欧美色图| 蜜桃视频一区二区三区| 国产日产精品一区| 欧美精品乱码久久久久久| 国产美女视频一区| 亚洲一区影音先锋| 精品欧美久久久| 在线视频国内一区二区| 精品一区免费av| 亚洲国产精品久久不卡毛片| 日韩美女天天操| 欧美日韩一级视频| 国产suv精品一区二区6| 韩国三级在线一区| 蜜臀av一区二区| 丝袜美腿亚洲一区二区图片| 亚洲精品一二三四区| 2020国产成人综合网| 精品欧美一区二区在线观看| 69堂成人精品免费视频| 欧美中文字幕久久| 欧美系列日韩一区| 色狠狠桃花综合| 在线视频亚洲一区| 91麻豆国产精品久久| 91污在线观看| 欧美日韩aaaaaa| 欧美日韩高清一区二区| 在线成人午夜影院| 91精品啪在线观看国产60岁| 欧美精品丝袜中出| 欧美videofree性高清杂交| 日韩三级免费观看| 久久先锋影音av鲁色资源网| 久久久不卡网国产精品二区| 国产午夜精品理论片a级大结局| 欧美国产1区2区| 亚洲男人天堂一区| 日韩avvvv在线播放| 风间由美一区二区av101| 色婷婷久久综合| 在线播放/欧美激情| 国产日韩av一区二区| 亚洲美女少妇撒尿| 国产乱码精品一区二区三区忘忧草| 国产自产高清不卡| 97超碰欧美中文字幕| 欧美成人一区二区| 亚洲影院久久精品| 国产成人综合视频| 91精品国产入口在线| 亚洲精品欧美综合四区| 国产高清不卡一区| 在线91免费看| 亚洲va在线va天堂| 99久久免费视频.com| 精品国产一区二区三区忘忧草 | 91精品国产综合久久久久| 欧美韩国日本不卡| 美女视频黄频大全不卡视频在线播放| 成人av片在线观看| 久久久精品tv| 国产在线观看免费一区| 欧美一区二区视频在线观看2022| 中文字幕制服丝袜一区二区三区| 国产成人综合在线观看| 久久亚洲精品国产精品紫薇| 日韩1区2区日韩1区2区| 欧美刺激脚交jootjob| 久久精品国产99国产| 欧美人xxxx| 日韩电影免费在线观看网站| 欧美午夜一区二区| 青青草国产精品97视觉盛宴| 欧美精品日日鲁夜夜添| 另类小说图片综合网| 日韩免费观看2025年上映的电影 | 亚洲精品视频在线观看网站| 丁香婷婷综合色啪| 亚洲欧美另类小说视频| 欧美日韩高清一区二区三区| 麻豆精品视频在线观看视频| 久久精品男人的天堂| 成人动漫中文字幕| 亚洲国产日韩综合久久精品| 欧美夫妻性生活| 福利电影一区二区| 亚洲成a人v欧美综合天堂| 日韩视频免费直播| k8久久久一区二区三区| 亚洲成av人片www| 国产日韩欧美精品综合| 欧美人妖巨大在线| 成人少妇影院yyyy| 加勒比av一区二区| 亚洲国产精品天堂| 国产精品沙发午睡系列990531| 在线视频一区二区免费| 懂色一区二区三区免费观看| 亚洲va中文字幕| 亚洲人成电影网站色mp4| 久久精品亚洲麻豆av一区二区| 欧美日韩色综合| 在线一区二区三区四区五区| 国产91露脸合集magnet| 久久不见久久见免费视频7 | 欧美主播一区二区三区| 99在线视频精品| www.综合网.com| 成人av网站在线观看免费| 九色|91porny| 国产一区在线精品| 国内精品不卡在线| 国产精品夜夜嗨| 粉嫩aⅴ一区二区三区四区| 国产乱码精品一品二品| 奇米色一区二区三区四区| 免费成人结看片| 国产精品亚洲一区二区三区妖精 | 91国产免费观看| 欧美专区在线观看一区| 91麻豆精品国产自产在线观看一区| 91免费版pro下载短视频| 色综合中文字幕国产 | 无吗不卡中文字幕| 亚洲第一会所有码转帖| 免费成人小视频| 国产999精品久久久久久| 成人免费视频视频在线观看免费| 国产99久久精品| 欧美伊人久久久久久久久影院 | 国产成人精品网址| 91影视在线播放| 91精品国产品国语在线不卡| 精品国产免费视频| 欧美国产日韩亚洲一区| 亚洲第一精品在线| 精品午夜久久福利影院| 93久久精品日日躁夜夜躁欧美| 欧美视频三区在线播放| 精品久久久久久无| 亚洲精品高清在线| 国产美女av一区二区三区| 欧美性猛交一区二区三区精品| 欧美一级国产精品| 亚洲国产一区二区视频| 国产一区二区美女| 日韩女优电影在线观看| 亚洲国产另类av| a美女胸又www黄视频久久| 日韩午夜在线观看视频| 亚洲一区二区中文在线| 成人av资源在线观看| 国产女人水真多18毛片18精品视频| 天堂va蜜桃一区二区三区 | 天堂一区二区在线| 色婷婷精品久久二区二区蜜臂av | 欧美精品色综合| 亚洲第一成年网| 欧美人妖巨大在线| 日本视频一区二区三区| 欧美日韩一区视频| 免费精品99久久国产综合精品| 欧美日本免费一区二区三区| 亚洲不卡一区二区三区| 欧美日韩国产在线播放网站| 亚洲第一综合色| 日韩午夜在线观看视频| 激情久久五月天| 日本一区二区成人在线| 91在线精品一区二区三区| 亚洲综合区在线| 欧美电影免费观看高清完整版在线| 国产精一品亚洲二区在线视频| 国产午夜精品在线观看| 91高清视频免费看| 蜜臀va亚洲va欧美va天堂| 久久久精品人体av艺术| av资源网一区| 黑人巨大精品欧美一区| 亚洲国产精品v| 69精品人人人人| 白白色 亚洲乱淫| 青青草97国产精品免费观看无弹窗版| 欧美二区在线观看| 成人深夜在线观看| 久久国产尿小便嘘嘘| 一区二区三区在线免费| 久久久久久99久久久精品网站| 91久久奴性调教|